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  1. On the Subject Calibration tab, in the Name field, enter a name for the new subject.
  2. In the Subjects section, choose the appropriate Labeling Template and Solving Template for your subject.
    If you using side waist markers and/or finger markers, make sure you choose the templates that include side waist markers and/or fingers (indicated by their names).
  3. From the Skin list, select the mesh that is to be used for the solving skeleton.
  4. If you're using a labeling cluster for the subject who is wearing a high density marker set (ie finger markers or any other high density set), on the Subject Calibration tab, go to the Labeling Clusters section and select the required labeling cluster from the Labeling Cluster To Use list.
  5. Have the performer wearing the correct marker set (see Place markers on a performer) enter the volume and stand in an A-pose, with the hands flat.

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    If you're using a template that includes fingers, also ensure that:
    • The wrists are straight, not bent to either side or up or down.
    • The fingers are straight, with a natural spread, and no bend.
    • The thumb is held tight against the index finger. Ensure that the thumb and the fingers all point in the same direction.
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  6. Click Create Subject and wait for the subject to boot.


    On the menu bar, above the workspace, Subject Calibration Active and a flashing red circle is displayed.
    In the 3D Scene view, the markers are labeled, and the labeling and solving skeleton is displayed.
    Look for feedback in top right of view pane, which shows the number of markers found and the number of markers required.

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  7. Visually check that all the markers have been labeled and everything looks OK.   

    To quickly check that all the required markers have been placed on the performer, ensure the subject is selected and check the Marker Selection counter (bottom right of the view pane). For more information, see Check the marker count on the current selection.
  8. After waiting until you’re happy with the position of the joints, on the Subject Calibration tab, in the Subjects section, click Accept A-Pose.

    If, despite using offset and left and right markers (see the guidance on marker placement for finger marker sets), you still experience problems with subject booting, on the Subject Calibration tab, select the Advanced option, Capture Canceled Calibrations. (This enables Support to troubleshoot your issue.)
  9. Get the performer to perform a ROM (Range Of Motion) that includes all the required movement. If you're using one of the high-fidelity fingers templates, include some finger movements as part of this process. Include bending and spreading the fingers as well as poses of the hand that will be useful for checking the accuracy of the labeling. 
    Include the following in your ROM:
    • Fists
    • Wiggle the fingers
    • Touch the tip of the thumb against the tip of each digit of the same hand:
      • Thumb to index finger
      • Thumb to middle finger
      • Thumb to ring finger
      • Thumb to pinkie
  10. When the ROM is complete, click Stop Calibrating.
    In the 3D Scene, you can see the mesh and solving skeleton of the subject (if you need to change the display, at the top left of the workspace, click View Filters and choose the required options).
    In the Subject panel, a subject with the name you supplied in Step 1 above is displayed, together with nodes representing its markers, segments and skin.

    To change a skin base color and highlight color, in the Subject panel, right-click the Skin node. The skin colors are saved in the .mcp file when you exit Shogun Live.

    The subject is now fully calibrated and can be used in captures as required (for example, if you're using it for retargeting, see Load retargeting setup).


If you're retargeting your fully calibrated subject onto a target FBX, you can now load the VSR and link it to your subject.

  1. To turn on retargeting in Shogun Live, with Advanced properties displayed in the Processing pane, go to the General section and set the Processing Output Level to Retargeting.
  2. In the Filenames field, select the required VSR file(s).
    Note that in paths in this field, back slashes are forward slashes.
    If you are working with multiple subjects, list the retargeting setup files (VSRs), separated with a comma.
    If you specify multiple VSRs, you need to specify the same number of matching subjects in the Names field.
  3. In the Names field, enter the name of the subject(s) that you want to retarget.
    If you are working with multiple subjects, separate their names with a comma.

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    Your character is now retargeted in the 3D workspace.
  4. If you notice discrepancies between the retargeted character and the performer driving it, you will need to modify the retargeting.
    For more information on creating and linking retargets, see Retarget with Shogun Post.

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