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Description

Updates a clip/blend

NLE clips, like loops and simple blends, must be updated any time one of their source clip(s) has their animation data changed. For example, if you change a key on a marker in the clip that a loop is looping, then the loop must be updated, or re-evaluated. Normally, this happens for you as you are changing values in the GUI. However, if you change animation data during a script, the loop is not updated until the script finishes executing. This enables you to update the loop (or other blend type) while a script is executing.

This command is useful if you need to query the blend for a value after you have changed some animation data.

Functional area

Data manipulators

Command syntax

Syntax

updateClip ["clip"]

Arguments

NameTypeRequiredComments
clipstringnoThe name of the clip to update. If not specified, then the active clip is updated.

Flags

None

Return value

void

Examples

// Set a random key on the selected marker. Then update the Loop
setKey "Translation.X" 100;
updateClip "MyLoop";

Additional information

Related commands