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Description

Applies the currently active solvers to every frame in the current play range.

The solve command executes the calculations that apply animation to a skeleton's bones based upon the constraints that pertain to them. Typically the constraints are between markers and bones. Any active solvers defined will be solved when this command is used. If the range option is not used, the command will solve the entire play range.

Functional area

Skeletal solving

Command syntax

Syntax

solve [-ranges] [-currentFrame] [-labelingSetup string] [-selectedCharacters]

Arguments

None

Flags

NameFlag argumentsArgument typeExclusive toComments
ranges0Solves only during the selected time ranges.
currentFrame



labelingSetup
string

selectedCharacters



Return value

void

Examples

// This command executes calculations for the active constraints 
// on the Bone Nodes that belong to the currently active solvers for
// the current selected time range. Note: not all of the solvers will
// necessarily be active, and not all of the constraints applied to
// the Bone Nodes have to be active.
solve -ranges;

Additional information

Related commands