Makes a node a child of another node.
The parent command allows you to build hierarchies among your scene objects. The transformations of an object remain unchanged after the parent operation unless the -adjust option is used. Therefore, if the transformations of the new parent are not identical to the previous parent, the parented object will be in a new absolute worldspace location subsequent to the parent operation.
Implied based on currently selected objects. The primary selected object will become the parent of all other selected objects.
|Name||Flag arguments||Argument type||Exclusive to||Comments|
|0||—||adjustOnly||Recalculates the transform of each child so as to account for the transform of the parent|
select RHEL RMT5 RMT1 RTOE RANK;
// These commands parent the all markers belonging to the right
// foot besides the ankle, to the ankle. After you run this command, you
// can operate on the markers as a unit by transforming just the RANK