Use createSkelScript to output a Shogun Post script that may later be used to reproduce the exact replica of a skeletal setup, VST, or VSK.
The command analyzes the bone indicated and all of its descendants. Passing the "root" joint will reproduce the entire skeleton, passing another of the skeleton's bones will reproduce a subset of the skeleton. All of the values of the attributes of the skeleton's bones will be retained.
The skeleton can either be created inside of Shogun Post or imported into Shogun Post from an external source. The functionality of this command can also be executed via the Subject Setup panel.
-solver flag when you want to include marker association and solvers into the script.
|String name of a BoneNode in the scene, generally the root of a skeleton|
|Name||Flag arguments||Argument type||Exclusive to||Comments|
|1||string||—||Writes the script to the given file path.|
|0||—||—||Puts the created script in the script editor window|
|0||—||—||Writes solver information into the script|
// This command will create a script than can build an
// exact replica of the skeleton in the scene.
// This is one of the ways a solving setup can be transferred to
// other motion of the same actor.
createSkelScript -interface root;