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Description

Creates and sets up a solver for the given character.

To solve a skeleton, the bones of the skeleton must be added to a solver. Typically a solver is created for each character and all the bones of each character are added to the solver that represents that character. When the solve command is executed, a solver is automatically created for any characters in the scene with none of its bones already in a solver. This is done as a convenience to the user so they do not need to create and setup solvers themselves. This command allows the auto-creation of a solver to be performed explicitly.

Functional area

Skeletal solving

Command syntax

Syntax

autoCreateSolver characterName[-addSelectedBonesOnly]

Arguments

NameTypeRequiredComments
characterNameStringYesSpecifies the name of the character to create a solver for.

Flags

NameFlag argumentsArgument typeExclusive toComments
addSelectedBonesOnly0Specifies that only the selected bones should be added to the solver.

Return value

boolean

Examples

// Auto-create a solver for the Character named Bob.
autoCreateSolver "Bob";

Additional information

Related commands