This information is for Vicon Shogun 1.5. For up-to-date help, see the latest Shogun documentation.

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Create multiple objects

To make it quicker and easier to create multiple instances of an object (for example, if you want to create a number of cameras to help you to visualize a new capture space), you can specify the number of objects to create when you create an object.

To create multiple objects:

  1. On the Objects menu, point to Create objects, then click Create Object.
  2. On the left of the Create Object dialog box, click the type of object you want to create (in this example, Camera).
  3. On the right of the dialog box:
    1. Enter a name for the object you're creating.
    2. In the Options select Create Multiple and if necessary, change the value to the required number of objects.
    3. Click OK.

  4. To check that your new objects are displayed, open a Selection panel.
  5. With the Object Manipulator, move the objects to their required positions.

For tips on creating multiple objects and using the Selection panel, see Vicon Shogun 1.3 Post Tutorial - Object Creation and Selection List on YouTube.

Work with FBX objects

To help you visualize your scene, you can import FBX files to use as objects in your scene. You can also create Mesh objects, to which you can attach FBX files, and manipulate them within your Shogun scene.

This might be useful when you want to visualize your existing 3D environment within Shogun to enable you to position the characters accurately, or to help with camera placement.

For more information, see the following steps and watch Vicon Shogun 1.3 Post Tutorial - Static FBX Meshes on YouTube.

To import an FBX file as a static object:

  1. Drag the FBX file into the Shogun Post view pane.
  2. When you are prompted, choose Mesh.

To create a static FBX object:

  1. On the Objects menu, point to Create objects, then click Create Object.
  2. On the left of the Create Object dialog box, click Mesh, enter a name for the new object on the right and then click OK.



  3. In the Attributes panel, enter or browse to the FBX file of the required mesh.

     

When you have created or imported the object, you can then move the object to the required position as normal.