You can add custom prop meshes in Shogun Live and manipulate the prop during a shoot. These updates are seen instantaneously in engine, so that you can correctly position props and virtual cameras.
Watch the Vicon video, Shogun Live Prop Manipulation on YouTube.
Shogun Live Prop Manipulation on Vimeo.Watch the Vicon video,
As the videos were recorded using an earlier version of Shogun, you may notice minor differences in the user interface.
For information on using a custom L-frame to set the origin, see Set the origin with a custom L-frame in Getting Started with Vicon Shogun, Calibrate cameras.
To create custom props:
- To make a custom prop mesh available in Shogun, copy the .fbx file into C:\Users\Public\Documents\Vicon\PropMeshes.
(Any skinned FBX object can be a prop, provided the skin bone is called Root.)
You will now be able to select it from the Mesh drop down list as described below.
- In Shogun Live, to make it easy to select the required trajectories, in a 3D Perspective pane, pause the real-time stream (press the space bar).
- Select the markers in the correct order:
- Up vector
- Any other markers
- On the Subject Calibration tab, in the Props section, enter the name of the prop.
- From the Mesh dropdown menu, select the .fbx that you made available in Step 1.
- Click Create Prop.
- Un-pause the real time (press the space bar again) to see the prop and mesh move together.
- To change the view of props independently of subjects, select View Filters and then select the Props options that you want at the bottom left of the pane.
- To change the position of your new prop, pause the scene, select the root bone and use the Object Manipulator (select it at the top of the 3D Scene view or press M). Note that you can't currently use the manipulator in the Cameras view.
- When you have finished manipulating the prop, its constraints are automatically updated and a new version is saved.
You can quickly change skins for both subjects and props. To do this, on the Subject tab, select the subject or prop whose skin you want to change, and in the Properties pane below, from the Mesh list, select the required skin.