To preview a scene or environment, you create scene meshes in Evoke.
In the 3D View, you can position and rotate these meshes using the object manipulator.
You manage scene meshes in the Tracking panel, which lists all subjects tracked by Evoke, divided into sections.
Each section contains a different type of subject, apart from the Characters from Clusters section, which can contain characters, basic objects and smart objects. The contents of each section is indicated by the section heading and its icon.
Create scene meshes
To create a scene mesh in Evoke, import an FBX file:
- To import an FBX, in the Tracking panel, select Import Mesh , and open your FBX file.