This information is for Vicon Evoke 1.6. For up-to-date help, see the latest Evoke documentation.

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Before you begin, ensure you have created any necessary smart object templates:

  • Smart object templates are provided for Backstrap, Hat, OculusRift, HPReverb, HTCVive, and Pulsar, so you don't need to create these.
  • Note that you can merge smart objects (see Merge smart objects), which is useful for the head in particular.
  • If you are using a backpack, you must create your own template (see Use smart object templates). When you do this, adjust the object origin offset (see Change a smart object's origin) to match the depth of the backpack, so Evoke knows where the participant's back is in relation to the markers that it tracks on the backpack.

Also ensure you have enabled Evoke to track Pulsars and props by creating the necessary smart objects and basic objects (see Create smart objects and Create basic objects).

 Object tracking only
If only object tracking is required, you can auto-assign clusters without character solving or retargeting.
To use this option, in the Processing panel, ensure the Advanced options are displayed and in the Characters From Clusters section, select Disable Solving.

After you have finished these preparations, you can start creating the characters in Evoke (see Create characters).